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Six hoverbike racers gather on an industrial roadway in Megacity West.
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Airframe Ultra launch: Steam times, prices and expansion checks

Airframe Ultra launches November 5. Check Steam unlock times, the $9.74 offer, beta rewards, PC requirements and the plan for future expansions.

Keeoto Editorial5 Nov 20269 min read
Overview

Airframe Ultra brings weapon-heavy hoverbike racing to PC on November 5, 2026, with a $9.74 US launch offer. The decision goes beyond the opening price: Videocult plans to sell early access to future expansions, then fold each one into the base game when the next arrives. Here is what to check before joining the first races.

At a glance
Release dateNovember 5, 2026; PC
Steam timingExpected around 17:00 UTC
DeveloperVideocult and Akupara Games
PublisherAkupara Games
US price$12.99 normally; $9.74 during the announced launch offer
Launch offer25% off for the first 14 days
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Release date and unlock times

Steam’s countdown points to about 17:00 UTC on November 5: 9 a.m. PST, noon EST, 5 p.m. GMT and 6 p.m. CET. Japan reaches the same moment at 2 a.m. JST on November 6. The announcements checked give no exact hour, so treat this as Steam’s expected unlock, not a guarantee for every PC storefront. Its pre-release page shows a rounded countdown.

Akupara confirms a November 5 PC release. Console versions are a longer-term intention discussed by the team, with no console launch date confirmed in the announcements checked. GOG’s page still says Coming soon and does not provide a price or unlock time. If you want to play with friends on day one, agree on a storefront before paying rather than assuming every PC version will arrive together.

A blue hoverbike launches above a palm-lined track with white trails behind it.
A rider clears a jump above the track. Movement and handling matter alongside the weapons, so try the controls before committing to a group session. (Official screenshot: Videocult / Akupara Games)
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Prices, editions and optional extras

01
Base game Akupara announces a US price of $12.99, reduced by 25% to $9.74 for the first 14 days. The reviewed announcements do not describe a separate Deluxe or Ultimate launch edition. Check the live basket for your local currency and the actual offer expiry.
02
Optional soundtrack Steam separately lists Airframe Ultra - Soundtrack for November 5. It is music, not the playable game or a gameplay expansion. No price was displayed in the pre-release listing checked, so do not assume it is included or free.

The October devlog says the team is working with a third party on fair overseas prices rather than using the default regional price conversion tools. A direct currency conversion of the US figure is therefore not a reliable quote for your account. The base game is the sensible starting point for anyone who only wants to race; consider the soundtrack once you know you want the music, rather than adding it because it appears beside the game.

How the racing and fighting fit

Airframe Ultra takes place in Megacity West, where riders compete on customized hoverbikes and attack rivals with weapons such as chains, pipes and plasma torches. The official description supports both local split-screen and online multiplayer. Its appeal is the combination: someone interested only in clean racing should look closely at how often combat interrupts the route, while a combat fan should still expect to learn the handling.

The developers describe a circuit as three rounds fought for points; press coverage of a test build added that winning at least one race was part of that system. They also explained why single races disappeared during a test: the team needed feedback on complete circuits. September’s recap says single races and custom lobbies return for launch. That is useful context if an old beta video made the game look less flexible than you need for a short evening session.

Progression now gives races a longer-term purpose, with reputation, clothing and bike parts to earn. The September recap also says XP will not be restricted to Ranked. That makes the available modes worth checking before you choose a routine: do not enter ranked matchmaking solely because you assume it is the only way to develop a racer.

The wardrobe interface shows clothing choices beside a helmeted custom racer.
The wardrobe shows how riders can change their appearance. Cosmetic access and bike progression are separate checks for returning beta players. (Official screenshot: Videocult / Akupara Games)

Demo progress and beta rewards

Steam still lists a free Airframe Ultra Demo as a separate app. That is a useful place to inspect the steering, camera and presentation, but the listing alone does not establish that its online servers are available whenever you want to play. No confirmed demo-save transfer promise was found in the current release material checked. Keep the demo and purchased game distinct in your library.

The earlier developer Q&A explicitly warned that existing cosmetics would be lost when XP and leveling were introduced. Beta participation was to grant access to beta racer cosmetics instead. The later September recap describes an in-game code system for those consumables, mentions the emails the team holds for beta players, and promises one paint for your bikes; the bikes themselves still have to be earned. A reward code should not be read as restoration of every item or unlock from a test build.

No paid early-access window or launch subscription inclusion was announced in the sources checked. A free demo or a past playtest is not evidence that the full release is free-to-play. If access through a subscription is essential to your decision, wait for a named service to list the game rather than treating a missing purchase button before unlock as an entitlement.

Future expansions become free later

Videocult’s November message describes an unusual post-launch plan. New expansions would arrive every few months and be sold to players who want the content immediately. When the following expansion arrives, the previous one would join the base game without another purchase. The team also says it will not sell individual digital items. This is an announced plan, not a dated expansion catalogue or a guarantee that a specific feature ships on a particular day.

For a patient player, that suggests judging each expansion on whether playing it earlier matters. For a group, the unanswered question is how people with different expansion access will play together; the announcement does not spell out those rules. Beyond “a few bucks”, no first expansion price or firm release date was provided. If you are comparing ongoing costs across racers, our Sonic Racing: CrossWorlds Year Two update and pass guide covers a different approach to free updates and paid additions.

Preload, storage and PC requirements

Minimum PC requirements
Operating systemWindows 10, 64-bit
ProcessorIntel Core i3-3220 or AMD FX-4300
Memory6 GB RAM
GraphicsGTX 650 1GB, Radeon HD 7750 1GB or Intel HD 630
Storage1 GB available space
Other requirementsDirectX 11; broadband internet
Recommended PC requirements
Operating systemWindows 10 or 11, 64-bit
ProcessorIntel Core i5-6400 or AMD Ryzen 3 1200
Memory8 GB RAM
GraphicsGeForce GTX 1050 Ti 4GB or Radeon RX 560 4GB
Storage1 GB available space
ControlsGamepad highly recommended

Those are Steam’s current requirements. GOG still lists a different minimum specification, including 4 GB RAM, DirectX 9.0c and 100 MB of space. No explanation for that mismatch was found, so use Steam’s requirements for the Steam release and recheck whichever store you choose. The 1 GB figure is free disk space, not a confirmed download size; no preload was announced in the material reviewed.

Native Mac and Linux versions are not listed for the game on Steam. Do not treat the separate soundtrack as evidence either way: being able to play the music does not establish that the game runs on that computer. No verified Steam Deck performance results are provided here, and this guide does not substitute for testing your own setup.

A hoverbike rider passes an explosion beside shipping containers under a blue sky.
An explosion fills part of an industrial course. Watch busy combat scenes when testing performance, rather than judging the game from an empty menu. (Official screenshot: Videocult / Akupara Games)

Before you buy

01
Confirm the product and region Choose the full game for your intended storefront and account region. Read any activation restrictions before paying, especially if the displayed currency or supported country differs from your account.
02
Plan how your group will play Decide whether you need local split-screen or separate online copies. Check the current player limit and invitation method in the launch build; this guide does not promise cross-store matchmaking.
03
Test the awkward cases Try the input device and display arrangement you actually intend to use. A controller recommendation does not tell you whether a particular multi-controller setup works well on your PC.
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Do not buy on future content alone
Choose the launch game for what is playable now. An expansion roadmap, a console intention and a beta reward plan each answer a different question; none guarantees that your preferred feature or old unlock is available on day one.

Worth it at launch?

The launch offer makes this a relatively small purchase, but the useful test is whether your friends want the racing-and-combat mix enough to return. Buying together can be reasonable if the demo convinces you and the launch build supports your planned session. Solo-focused players, anyone needing dependable public matchmaking, and people mainly interested in future additions have good reasons to wait for launch reports.

This guide uses official pre-release information, not hands-on testing. Server reliability, queue times, balance, progression pacing and real-world PC performance remain unverified here. The first player reports should answer questions that an attractive price and a roadmap cannot: whether joining a match is straightforward, whether the combat stays readable and whether earning another bike feels rewarding rather than repetitive.

The launch event is separate

Eight Days to Infamy runs from November 5 through November 12, with creative and gameplay challenges and an awards livestream at the end. The official FAQ says no purchase is necessary, prizes are limited to players aged 18 or older, and AI-created entries are prohibited. Each challenge closes at 8:59 a.m. Pacific the next day. Read the full event instructions if entering; its daily schedule is not confirmation of the game’s unlock time.

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Questions people ask

FAQ

Sources11
  1. 01Steam game listingstore.steampowered.com
  2. 02Akupara game pageakuparagames.com
  3. 03October pricing devlogsteamcommunity.com
  4. 04Videocult’s expansion plansteamcommunity.com
  5. 05September beta recapsteamcommunity.com
  6. 06Developer Q&Asteamcommunity.com
  7. 07Circuit-system explanationsteamcommunity.com
  8. 08Steam demo listingstore.steampowered.com
  9. 09Steam soundtrack listingstore.steampowered.com
  10. 10GOG listinggog.com
  11. 11Eight Days to Infamy rulessteamcommunity.com
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In this article0% read
01Overview02Release date and unlock times03Prices, editions and optional extras04How the racing and fighting fit05Demo progress and beta rewards06Future expansions become free later07Preload, storage and PC requirements08Before you buy09Worth it at launch?10The launch event is separate11Questions people ask

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