
VOID/BREAKER reaches version 1.0 on November 4, 2026, bringing its single-player roguelite shooting to PC, PlayStation 5 and Xbox Series X|S. Existing Steam Early Access owners get the full release without buying the game again, while the separate Supporter’s Pack reward is limited to Steam at launch. Try the free Steam demo before deciding whether its constant movement and weapon-building are for you.

Playstack’s release-date trailer confirms the November 4 launch across all three platforms. The August 19, 2025 date still attached to Steam records the original Early Access release, not a second launch you have missed. Version 1.0 is the transition to the completed release, rather than a separately sold sequel.
The US PlayStation Store lists November 4 at 18:00 UTC. That is 10am PST in Los Angeles, 1pm EST in New York and 6pm GMT in London; the same instant falls on November 5 at 2am in Singapore and 3am in Tokyo. These are conversions of that specific PS5 listing, not a verified universal unlock time for Steam or Xbox. Check your own platform’s local listing before arranging a late-night session.

The Steam base price is US$29.99, €26.99 in Germany, £23.99 in the UK, ¥3,350 in Japan and ₹1,500 in India, checked on November 3. Playstack’s final announced increase already happened on August 22 and was intended to carry through version 1.0 and beyond. There is no announced new launch-day price rise to justify rushing a purchase now.
Playstack says the Supporter’s Pack will be granted automatically, at no cost, to anyone who owns the game on Steam or buys it there before 1.0 on November 4. Check that entitlement before paying for extras. Console prices and pack availability should be checked on the console’s own product page; the Steam figures above are not quotes for PS5 or Xbox.
Playstack has confirmed that Zone 06 concludes the story at 1.0. Its Early Access roadmap also shows a new boss, enemies, four new weapons, an endgame hub and unlocks, and 50-plus new achievements, plus a community-focused update, balance work and quality-of-life improvements. Treat those as the announced launch scope, with final patch notes supplying the detail.
The basic appeal is building a weapon setup while surviving repeated attempts to escape a hostile AI. Playstack describes breakable environments that let you burst through walls and stagger enemies, plus branching routes with different risks and rewards. Someone looking for a slow, cover-based campaign should sample the movement first; the intended rhythm puts mobility and adaptation at the centre of every fight.

Returning players should distinguish the new 1.0 content from earlier additions. June’s Ascension update already introduced Zone 05, the Voidweaver boss, a sniper rifle, new enemies and extra Fragmented Zones. It also changed boss encounters so attacks produce debris that can be tethered and thrown back, replacing the old emphasis on separate boss pillars.
April’s Recalibration update added 19 modules, a Recycler for unwanted mods and a melee-focused Laceration effect. It also introduced crosshair colour customisation and improved gamepad navigation. If you bounced off an early build, those specific changes are better reasons to look again than the version number alone; they show which parts of the existing loop have actually been revised.
The free Steam demo explicitly supports carrying progress into the full game. Use it to judge whether you enjoy reading projectile patterns, adjusting a loadout and starting another attempt, rather than buying solely for an expiring bonus. Keep the demo and purchase on Steam if that transfer is important: the stated promise does not establish a transfer to the Microsoft PC or console editions.
Xbox’s October 30 release schedule lists VOID/BREAKER 1.0 for November 4 with Game Pass. The current Microsoft product page offers PC Game Pass and Game Pass Ultimate access, but its playable-device information still identifies PC and handheld. Check the console catalogue and your plan before launch-day installation; that PC listing alone does not establish Xbox Play Anywhere, a console licence or cross-platform saves.
For another roguelite shooter released recently, the SULFUR 1.0 launch guide covers its own platform and multiplayer rules. These games should be compared on the experience you want, rather than assuming that similar genre labels mean the same access or save arrangements.
Both Steam configurations list 12 GB of available storage. That is a space requirement, not a confirmed download size or a console installation figure. The full-game listing has newer requirements than the separate demo page, so use the full game’s specifications when assessing a purchase and recheck the launcher’s space estimate when the release update arrives.

For an existing owner, the practical move is to install the update and read its notes, not purchase another edition. For a new PC player, the demo offers a low-risk way to test the central loop before spending money. The owner reward is a useful extra for someone already convinced, but it should not outweigh uncertainty about whether repeated runs and busy firefights are enjoyable.
This guide is based on official announcements and store information, not hands-on testing. The completed story, endgame balance and launch-build performance still need independent assessment. Wait for that evidence if one of those is your deciding factor, particularly when choosing a console version that you cannot evaluate through the Steam demo on the same hardware.
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