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The player aims toward a red crystalline burst surrounded by suspended robots and debris in VOID/BREAKER.
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VOID/BREAKER 1.0 launch: prices, Game Pass and owner bonuses

VOID/BREAKER reaches 1.0 on November 4. Check Steam prices, owner rewards, demo saves, Game Pass access and the PC requirements before buying.

Keeoto Editorial3 Nov 20268 min read
Overview

VOID/BREAKER reaches version 1.0 on November 4, 2026, bringing its single-player roguelite shooting to PC, PlayStation 5 and Xbox Series X|S. Existing Steam Early Access owners get the full release without buying the game again, while the separate Supporter’s Pack reward is limited to Steam at launch. Try the free Steam demo before deciding whether its constant movement and weapon-building are for you.

At a glance
Full releaseNovember 4, 2026
PlatformsPC, PlayStation 5, Xbox Series X|S
DeveloperStubby Games; published by Playstack
PlayersSingle-player
Steam US priceUS$29.99, checked November 3
PC storage12 GB available space listed on Steam
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Release date and unlock times

Playstack’s release-date trailer confirms the November 4 launch across all three platforms. The August 19, 2025 date still attached to Steam records the original Early Access release, not a second launch you have missed. Version 1.0 is the transition to the completed release, rather than a separately sold sequel.

The US PlayStation Store lists November 4 at 18:00 UTC. That is 10am PST in Los Angeles, 1pm EST in New York and 6pm GMT in London; the same instant falls on November 5 at 2am in Singapore and 3am in Tokyo. These are conversions of that specific PS5 listing, not a verified universal unlock time for Steam or Xbox. Check your own platform’s local listing before arranging a late-night session.

The player aims toward a fiery explosion among robots, blue energy shields and scattered debris in VOID/BREAKER.
A firefight fills the arena with debris and projectiles. Destruction is part of combat, alongside aiming and movement. (Official screenshot: Stubby Games / Playstack)

Prices and purchase choices

The Steam base price is US$29.99, €26.99 in Germany, £23.99 in the UK, ¥3,350 in Japan and ₹1,500 in India, checked on November 3. Playstack’s final announced increase already happened on August 22 and was intended to carry through version 1.0 and beyond. There is no announced new launch-day price rise to justify rushing a purchase now.

01
Base game Choose the game itself if you want to play. Current Early Access owners receive version 1.0 at no additional cost; do not buy a second copy just because the release label changes.
02
Supporter’s Pack Playstack’s promotional image for the Steam-only launch pack shows seven unique weapon chassis to unlock, the official soundtrack and an official art book; the announcement text itself confirms only the soundtrack. Two further entries remain obscured in the image, so their contents are not confirmed here.
03
Soundtrack separately Joe Ford’s soundtrack is also planned as a separate Steam purchase at 1.0. Playstack had not confirmed its standalone price in the announcement, so check the actual listing before budgeting for it.

Playstack says the Supporter’s Pack will be granted automatically, at no cost, to anyone who owns the game on Steam or buys it there before 1.0 on November 4. Check that entitlement before paying for extras. Console prices and pack availability should be checked on the console’s own product page; the Steam figures above are not quotes for PS5 or Xbox.

What changes in version 1.0

Playstack has confirmed that Zone 06 concludes the story at 1.0. Its Early Access roadmap also shows a new boss, enemies, four new weapons, an endgame hub and unlocks, and 50-plus new achievements, plus a community-focused update, balance work and quality-of-life improvements. Treat those as the announced launch scope, with final patch notes supplying the detail.

The basic appeal is building a weapon setup while surviving repeated attempts to escape a hostile AI. Playstack describes breakable environments that let you burst through walls and stagger enemies, plus branching routes with different risks and rewards. Someone looking for a slow, cover-based campaign should sample the movement first; the intended rhythm puts mobility and adaptation at the centre of every fight.

VOID/BREAKER’s pistol modification screen shows Ice Shot, Sphere Invoker, Infini-Ammo and Homing Bullets modules.
The weapon screen shows how several modules fit into one loadout. It is a useful preview of the build decisions between fights. (Official screenshot: Stubby Games / Playstack)

Returning players should distinguish the new 1.0 content from earlier additions. June’s Ascension update already introduced Zone 05, the Voidweaver boss, a sniper rifle, new enemies and extra Fragmented Zones. It also changed boss encounters so attacks produce debris that can be tethered and thrown back, replacing the old emphasis on separate boss pillars.

April’s Recalibration update added 19 modules, a Recycler for unwanted mods and a melee-focused Laceration effect. It also introduced crosshair colour customisation and improved gamepad navigation. If you bounced off an early build, those specific changes are better reasons to look again than the version number alone; they show which parts of the existing loop have actually been revised.

Demo, subscriptions and saves

The free Steam demo explicitly supports carrying progress into the full game. Use it to judge whether you enjoy reading projectile patterns, adjusting a loadout and starting another attempt, rather than buying solely for an expiring bonus. Keep the demo and purchase on Steam if that transfer is important: the stated promise does not establish a transfer to the Microsoft PC or console editions.

Xbox’s October 30 release schedule lists VOID/BREAKER 1.0 for November 4 with Game Pass. The current Microsoft product page offers PC Game Pass and Game Pass Ultimate access, but its playable-device information still identifies PC and handheld. Check the console catalogue and your plan before launch-day installation; that PC listing alone does not establish Xbox Play Anywhere, a console licence or cross-platform saves.

For another roguelite shooter released recently, the SULFUR 1.0 launch guide covers its own platform and multiplayer rules. These games should be compared on the experience you want, rather than assuming that similar genre labels mean the same access or save arrangements.

PC requirements and installation

Steam PC requirements
Minimum OSWindows 10; DirectX 11
Minimum CPUIntel Core i5-4590 or AMD FX 8350
Minimum graphicsGTX 970 or Radeon R9 290; 8 GB RAM
Recommended OSWindows 11; DirectX 12
Recommended CPUIntel Core i5-8400 or AMD Ryzen 5 2600
Recommended graphicsRTX 2070 or RX 5700 XT; 16 GB RAM

Both Steam configurations list 12 GB of available storage. That is a space requirement, not a confirmed download size or a console installation figure. The full-game listing has newer requirements than the separate demo page, so use the full game’s specifications when assessing a purchase and recheck the launcher’s space estimate when the release update arrives.

A branching VOID/BREAKER route map links combat, shop, treasure and obelisk nodes with yellow paths.
The route map separates several kinds of encounters. Choosing a path is another part of a run, alongside building the weapon itself. (Official screenshot: Stubby Games / Playstack)

Before you buy

01
Check the exact platform Read the supported devices on the product you are buying. A Steam key is not a PS5 licence, and the currently visible Microsoft PC page should not be treated as proof of a console entitlement.
02
Check language support Steam currently lists English and Simplified Chinese, with full audio in English. Do not assume a Japanese, French or Spanish translation merely because the game is sold in that region.
03
Check your reason to pay Existing owners should update their library copy. Subscribers should check included access first. New buyers should decide whether the core shooting suits them before weighing soundtrack, art-book or chassis extras.
⚠️
Steam rewards have a specific scope
The Supporter’s Pack promise applies to people who own the game on Steam, or buy it there, before November 4. A Game Pass subscription or a new console purchase is not evidence that you qualify for that Steam reward.

Worth it at launch?

For an existing owner, the practical move is to install the update and read its notes, not purchase another edition. For a new PC player, the demo offers a low-risk way to test the central loop before spending money. The owner reward is a useful extra for someone already convinced, but it should not outweigh uncertainty about whether repeated runs and busy firefights are enjoyable.

This guide is based on official announcements and store information, not hands-on testing. The completed story, endgame balance and launch-build performance still need independent assessment. Wait for that evidence if one of those is your deciding factor, particularly when choosing a console version that you cannot evaluate through the Steam demo on the same hardware.

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Questions people ask

FAQ

Sources12
  1. 01Playstack game overviewplaystack.com
  2. 02official release-date traileryoutube.com
  3. 03Steam launch announcement and roadmapstore.steampowered.com
  4. 04Supporter’s Pack entitlementstore.steampowered.com
  5. 05official pricing and owner-update policystore.steampowered.com
  6. 06Steam game listingstore.steampowered.com
  7. 07Steam demostore.steampowered.com
  8. 08PS5 US listingstore.playstation.com
  9. 09Xbox release schedulenews.xbox.com
  10. 10Microsoft PC listingxbox.com
  11. 11Ascension updatestore.steampowered.com
  12. 12Recalibration updatestore.steampowered.com
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In this article0% read
01Overview02Release date and unlock times03Prices and purchase choices04What changes in version 1.005Demo, subscriptions and saves06PC requirements and installation07Before you buy08Worth it at launch?09Questions people ask

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